Peningkatan Minat Belajar Siswa Melalui Penerapan Model Pembelajaran Team Game Tournament Berbasis Media Game Wordwall pada Pendidikan Pancasila
Abstract
Minat belajar merupakan faktor penting dalam keberhasilan akademik siswa, namun kurangnya minat dapat menimbulkan kebosanan dan penurunan prestasi. Penelitian ini bertujuan untuk meningkatkan minat belajar siswa melalui penerapan model pembelajaran kooperatif tipe Team Game Tournament (TGT) berbasis media game Wordwall pada mata pelajaran Pendidikan Pancasila kelas VIII di SMPN 3 Gunungsari. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus, masing-masing terdiri atas tahap perencanaan, pelaksanaan, pengamatan, dan refleksi. Data dikumpulkan melalui observasi dan angket. Hasil penelitian menunjukkan adanya peningkatan signifikan minat belajar siswa. Pada siklus I, rata-rata persentase angket mencapai 70,83% dengan 36% siswa masih memiliki minat rendah, serta pengamatan menunjukkan 7 dari 10 indikator belum terpenuhi. Setelah dilakukan perbaikan pada siklus II, rata-rata persentase meningkat menjadi 85,41%, dan seluruh indikator pengamatan tercapai. Temuan ini membuktikan bahwa penerapan model TGT berbasis Wordwall efektif dalam meningkatkan minat belajar siswa pada mata pelajaran Pendidikan Pancasila. Penelitian ini juga menegaskan bahwa integrasi model kooperatif dengan media digital interaktif mampu menciptakan suasana belajar yang lebih menarik dan partisipatif.
Learning interest is an essential factor in students’ academic success, while a lack of interest often leads to boredom and decreased achievement. This study aims to improve students’ learning interest through the implementation of the cooperative learning model Team Game Tournament (TGT) using Wordwall game-based media in the Civic Education subject for eighth-grade students at SMPN 3 Gunungsari. The research employed Classroom Action Research (CAR), conducted in two cycles consisting of planning, implementation, observation, and reflection stages. Data were collected through observation and questionnaires. The findings revealed a significant increase in students’ learning interest. In the first cycle, the average questionnaire score reached 70.83%, with 36% of students still showing low interest, and observation results indicated that 7 out of 10 indicators had not yet been achieved. After improvements in the second cycle, the average score increased to 85.41%, and all observation indicators were fulfilled. These results demonstrate that the TGT model integrated with Wordwall is effective in enhancing students’ interest in learning Civic Education. Furthermore, the study highlights that combining cooperative learning with interactive digital media can foster a more engaging and participatory learning atmosphere.
Keywords
Full Text:
PDFReferences
Adiyono, A., Umami, F., & Rahayu, A. P. (2023). The Application of the Team Game Tournament (TGT) Learning Model in Increasing Student Interest in Learning. Proceeding of International Conference on Education, Society and Humanity, 1(1), 791–799. https://ejournal.unuja.ac.id/index.php/icesh/article/view/5650
Afifatimah, O., Hanif, M., & Pribadi, D. B. T. (2024). Peningkatan Minat Belajar Siswa dalam Pembelajaran Pendidikan Pancasila menggunakan Strategi Teams Games Tournament dengan Media Berbasis ICT “Wordwall.” PTK: Jurnal Tindakan Kelas, 5(1), 53–65. https://doi.org/10.53624/ptk.v5i1.457
Agistyawangsa, I. P., Wibawa, I. M. C., & Simamora, A. H. (2024). The Effect of the Team Game Tournament Cooperative Learning Model on Civic Education Learning Outcomes. MIMBAR PGSD Undiksha, 12(3), 501–510. https://doi.org/10.23887/jjpgsd.v12i3.91278
Bappenas. (2020). Rencana Pembangunan Jangka Menengah Nasional 2020–2024. Kementerian Perencanaan Pembangunan Nasional/Badan Perencanaan Pembangunan Nasional Republik Indonesia. https://ikhub.id/produk/kebijakan-nasional/rencana-pembangunan-jangka-menengah-nasional-rpjmn-2020-2024-79333721
Burns, N., & Grove, S. K. (2010). Understanding nursing research-eBook: Building an evidence-based practice. Elsevier Health Sciences.
Connelly, Brian L, Tihanyi, Laszlo, Crook, T. Russell, & Gangloff, K. Ashley. (2013). Tournament Theory: Thirty Years of Contests and Competitions. Journal of Management, 40(1), 16–47. https://doi.org/10.1177/0149206313498902
Cunningham, T. (2021). Action Research Is Cyclical: A Study in 9th Grade Conceptual Physics. In Handbook of Research on the Global Empowerment of Educators and Student Learning Through Action Research (pp. 397–414). IGI Global. https://doi.org/10.4018/978-1-7998-6922-1.ch017
Dewi, I. G. A. S. T., Lasmawan, I. W., & Margunayasa, I. G. (2024). Team Game Tournament Cooperative Learning Model Based on Problem Solving Impact on Collaboration Ability and Learning Outcomes. Jurnal Ilmiah Pendidikan Dan Pembelajaran, 8(2), 254–265. https://doi.org/10.23887/jipp.v8i2.74368
Djamarah, S. B. (2008). Psikologi Belajar Edisi Revisi. Rineka Cipta.
Hasanah, U., Wijayanti, R., & Liesdiani, M. (2020). Penerapan Model Pembelajaran TGT (Teams Games Tournament) dengan Permainan Ludo terhadap Hasil Belajar Siswa. ANARGYA: Jurnal Ilmiah Pendidikan Matematika, 3(2), 104–111. https://pdfs.semanticscholar.org/c7f7/a451502f918271d955c6a6fff704634e491e.pdf
Johnson, R. T., & Johnson, D. W. (2019). An overview of cooperative learning. Creativity and Collaborative Learning, 194.
Jonassen, D. H., & Rohrer-Murphy, L. (1999). Activity theory as a framework for designing constructivist learning environments. Educational Technology Research and Development, 47(1), 61–79. https://doi.org/10.1007/BF02299477
Kemmis, S., McTaggart, R., & Nixon, R. (2014). Introducing Critical Participatory Action Research BT - The Action Research Planner: Doing Critical Participatory Action Research (S. Kemmis, R. McTaggart, & R. Nixon (eds.); pp. 1–31). Springer Singapore. https://doi.org/10.1007/978-981-4560-67-2_1
Kunlasomboon, N., Wongwanich, S., & Suwanmonkha, S. (2015). Research and Development of Classroom Action Research Process to Enhance School Learning. Procedia - Social and Behavioral Sciences, 171, 1315–1324. https://doi.org/https://doi.org/10.1016/j.sbspro.2015.01.248
Mayer, R. E. (2011). Chapter Three - Applying the Science of Learning to Multimedia Instruction (J. P. Mestre & B. H. B. T.-P. of L. and M. Ross (eds.); Vol. 55, pp. 77–108). Academic Press. https://doi.org/https://doi.org/10.1016/B978-0-12-387691-1.00003-X
Meesuk, P., Sramoon, B., & Wongrugsa, A. (2020). Classroom action research-based instruction: The sustainable teacher professional development strategy. Journal of Teacher Education for Sustainability, 22(1), 98–110. https://doi.org/10.2478/jtes-2020-0008
Muliani, R. D. (2022). Faktor-faktor yang mempengaruhi minat belajar peserta didik. Jurnal Riset Dan Pengabdian Masyarakat, 2(2), 133–139.
Mulyani, D., Slamet, S. Y., & Suharno, S. (2020). Pengaruh model pembelajaran concept sentence dan minat belajar terhadap keterampilan menulis narasi pada peserta didik kelas v sekolah dasar. JPI (Jurnal Pendidikan Indonesia): Jurnal Ilmiah Pendidikan, 9(1). https://doi.org/10.20961/jpiuns.v9i1.71839
Nasution, A. J., Septya, J. D., Uswah, F., Widyaningsih, A., & Gusnirwan, H. (2023). Penggunaan Media Dalam Pembelajaran PPKn di Prestige Bilingual School Kota Medan. EduInovasi: Journal of Basic Educational Studies, 3(1), 118–126. https://doi.org/10.47467/edui.v3i1.3153
Ngalim, P. (2000). Psikologi Pendidikan. In PT Remaja Rosadakarya.
Piaget, J., & Inhelder, B. (2008). The psychology of the child. Basic books.
Pradila, M. C., & Murdiono, M. (2025). Analysis of the Impact of the Application of the Team Game Tournament Cooperative Learning Model in PPKn Learning. Journal of Social Science (JoSS), 4(7), 404–411. https://doi.org/10.57185/joss.v4i7.496
Purnalyta, N. F. B., Ariyanti, N. D., Dewi, M. C., & Tarsidi, D. Z. (2024). TGT For Student Collaboration In Elementary School Pancasila Education: An Effective Solution Or Just An Alternative? Cakrawala: Journal of Citizenship Teaching and Learning, 2(2), 169–178. https://doi.org/10.70489/x65kdw98
Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist, 55(1), 68. https://psycnet.apa.org/buy/2000-13324-007
Sugiyono. (2018). Metode penelitian pendidikan pendekatan kuantitatif, kualitatif, dan R & D. Alfabeta.
Supriandono, T., Murdiono, M., & Riyanto, A. (2023). The Effect of Team Games Tournaments Cooperative Learning Model on Student Learning Outcomes in Pancasila and Civic Education Learning. JTP-Jurnal Teknologi Pendidikan, 25(2), 223–233.
Suryanto, H., Ghofur, A., & Zaman, A. Q. (2024). The Effect of the Teams Games Tournament (TGT) Model and Motivation on Understanding Pancasila Philosophy. Edunesia: Jurnal Ilmiah Pendidikan, 5(1), 402–423. https://doi.org/10.61692/edufa.v3i1.193
Susanti, T. A., & Rigianti, H. A. (2024). Analisis Faktor Penyebab Rendahnya Kemampuan Literasi Baca-Tulis Siswa Kelas 2 di SD Pangudi Luhur III Boro. Blantika: Multidisciplinary Journal, 2(8). https://doi.org/10.57096/blantika.v2i8.186
Vygotsky, L. S. (2012). Thought and language (Vol. 29). MIT press. https://doi.org/10.1037/11193-000
Wati, H. B., Listyarini, I., Sudiyono, S., & Artharina, F. P. (2024). Efektivitas model pembelajaran teams games tournament terhadap hasil belajar pendidikan pancasila dan kewarganegaraan. Jurnal Inovasi, Evaluasi Dan Pengembangan Pembelajaran (JIEPP), 4(1), 105–112. https://doi.org/10.54371/jiepp.v4i1.385
Widyatama, G. S., & Wulandari, D. (2025). Development of Problem-Based Learning Based Flipbook Teaching Materials to Improve Understanding of IPAS in Grade V Elementary School Students. Jurnal Penelitian Pendidikan IPA, 11(3), 854–866. https://doi.org/10.29303/jppipa.v11i3.10968
Wu, C.-S., Chen, M.-F., Hwang, H.-L., & LEE, B.-O. (2023). Effectiveness of a nursing board games in psychiatric nursing course for undergraduate nursing students: An experimental design. Nurse Education in Practice, 70, 103657. https://doi.org/https://doi.org/10.1016/j.nepr.2023.103657
Yohanis, L., Herianto, E., Sawaludin, S., & Ismail, M. (2024). Korelasi antara Minat Membaca dengan Tindakan Plagiarisme Mahasiswa Prodi PPKn FKIP Universitas Mataram. Jurnal Ilmiah Profesi Pendidikan, 9(2), 743–750.
Yuliatin, Y., Zubair, M., & Alqadri, B. (2022). Lesson Study Penerapan Model Pembelajajaran Kooperatif Pada Mata Pelajaran PPKn Di Man 2 Model Mataram. Jurnal Pendidikan Sosial Keberagaman, 9(1), 17–25. https://doi.org/10.29303/juridiksiam.v9i1.301
DOI: https://doi.org/10.31764/civicus.v13i2.33518
Refbacks
- There are currently no refbacks.
_________________________________________________________
CIVICUS : Pendidikan-Penelitian-Pengabdian Pendidikan Pancasila dan Kewarganegaraan
ISSN 2614-509X (Online) | ISSN 2338-9680 (Cetak)
Email: [email protected] | Contact: 085238445360
Tel / fax : (0370)-633723 / (0370)-641906
_______________________________________________
![]() | CIVICUS : Pendidikan-Penelitian-Pengabdian Pendidikan Pancasila dan Kewarganegaraan |
______________________________________________
CIVICUS : Pendidikan-Penelitian-Pengabdian Pendidikan Pancasila dan Kewarganegaraan sudah terindeks oleh:
CIVICUS Editorial Office: