Transformasi Pembelajaran di Pendidikan Tinggi: Suatu Tinjauan Literatur Sistematis mengenai Literasi Digital, Berpikir Komputasional, dan Keterlibatan Mahasiswa pada Era Digital

Helmi Ningsih, Syaharuddin Syaharuddin, Vera Mandailina, Rosmini Rosmini, Almaidah Purnamasari Arif

Abstract


The digital transformation of higher education requires the development of competencies that enhance student engagement and support the acquisition of twenty-first-century skills. This study aims to examine the role of digital literacy and computational thinking in enhancing student engagement and to identify future directions for learning transformation in higher education. A Systematic Literature Review (SLR) method was employed using scholarly articles retrieved from reputable databases. The eligibility criteria included peer-reviewed full-text articles published between 2016 and 2026 and relevant to the research topic. The findings reveal that digital literacy and computational thinking are complementary competencies that foster student engagement, with self-efficacy and learning motivation serving as supporting mechanisms. Gamification strategies, active learning, adaptive learning systems, and artificial intelligence-based technologies were found to contribute significantly to the development of critical thinking, problem-solving abilities, and learning outcomes. The study concludes that enhancing student engagement in the digital era requires a holistic approach that integrates digital competencies, innovative pedagogical strategies, and institutional support. These findings provide practical implications for developing personalized, adaptive, and student-centered learning ecosystems to support the future transformation of higher education.

Keywords


Digital literacy; computational thinking; student engagement; higher education; digital learning transformation.

Full Text:

PDF

References


Chiu, T. K. F., Sun, J. C. Y., & Ismailov, M. (2022). Investigating the relationship of technology learning support to digital literacy from the perspective of self-determination theory. Educational Psychology, 42(10), 1263–1282. https://doi.org/10.1080/01443410.2022.2074966

Fadhli, Y. R., & Yoenanto, N. H. (2021). Efektivitas Pelatihan Contextual Teaching and Learning (CTL) Guna Meningkatkan Kompetensi Pedagogik Guru Sekolah Dasar di Pulau Sebatik. Jurnal Psikologi TALENTA, 6(2), 1. https://doi.org/10.26858/talenta.v6i2.19304

Fathani, A. H., & Baidawi, M. (2020). Efektivitas Kemampuan Berpikir Kritis Melalui Model Collaborative Learning Dengan Media Blog Pada Matakuliah Kalkulus Ii. Mathematics Education Journal, 3(1), 7–12. https://doi.org/https://doi.org/10.21067/pmej.v3i1.3944

Gantina, N. (2025). Gamifikasi Pendidikan : Ketika Belajar Menjadi Sebuah Petualangan menjadi dinamis dan interaktif. Jurnal Pendidikan Dan Sastra Inggris, 5(3), 334–350. https://doi.org/https://doi.org/10.55606/jupensi.v5i2.5250

Haris Mujianto, & Untung Suryadhianto. (2025). Transformation of Learning Systems with a Hybrid Approach Based on Information Technology. Santhet (Jurnal Sejarah Pendidikan Dan Humaniora), 9(1), 94–104. https://doi.org/10.36526/santhet.v9i1.5007

Huda, C., Nasution, A. S., Rengganis, A., & Purwanto, J. (2026). Pengaruh Lingkungan Belajar Digital Berbasis Learning Management System Terhadap Kemandirian Belajar Mahasiswa. JUPEIS : Jurnal Pendidikan Dan Ilmu Sosial, 5(1), 31–39. https://doi.org/10.57218/jupeis.vol5.iss1.2482

Mu’afiqoh, E. B., & Wachidah, K. (2024). Meningkatkan Kemampuan Membaca Siswa Kelas II dengan Augmented Reality. Teaching, Learning, and Development, 2(2), 101–108. https://doi.org/10.62672/telad.v2i2.35

Nadila. (2024). Pemanfaatan Teknologi Digital Dalam Pembelajaran. JUPSI: Jurnal Pendidikan Sosial Indonesia, 2(1), 37–46. https://doi.org/10.62238/jupsijurnalpendidikansosialindonesia.v2i1.72

Nofriyandi, Dedek Andrian, Siti Nurhalimah, & Febri Loska. (2024). Problem Based-Learning Performance in Improving Students’ Critical Thinking, Motivation, Self-Efficacy, And Students’ Learning Interest. Mosharafa: Jurnal Pendidikan Matematika, 13(1), 259–272. https://doi.org/10.31980/mosharafa.v13i1.1873

Oktasari, D., Hediansah, D., Jumadi, J., & Warsono, W. (2020). Instructional Technology: Teacher’s Initial Perception of TPACK in Physics Learning. Jurnal Penelitian & Pengembangan Pendidikan Fisika, 6(1), 131–138. https://doi.org/10.21009/1.06115

Permana, F. H., Chamisijatin, L., & Zaenab, S. (2021). Blended learning berbasis project-based learning untuk meningkatkan kemampuan berpikir kritis. Jurnal Inovasi Pembelajaran, 7(2), 209–216. https://doi.org/https://doi.org/10.22219/jinop.v7i2.10353

Rahayu, S., Isnaeni, W., & Masturi, M. (2022). Critical Thinking Skills and Digital Literacy of High School Students in Science Learning Using E-Learning with STEM Vision. Journal of Innovative Science Education, 11(3), 347–361. https://doi.org/10.15294/jise.v11i1.57281

Rahmi, E. (2025). Transformasi Kemampuan Problem Solving Mahasiswa dengan Model Experiential Learning berbasis Digital Literacy pada Pembelajaran Kewirausahaan. Jurnal Ecogen, 4(3), 533–542. https://doi.org/https://doi.org/10.24036/ecogen.v8.i3.18

Rifka Alkhilyatul Ma’rifat, I Made Suraharta, I. I. J. (2024a). Efektifitas Penggunaan Game Edukatif Untuk Meningkatkan Keterampilan Berpikir Kritis Pada Pembelajaran Ipas Siswa Kelas Iii Sekolah Dasar Siti. Jurnal Inovasi Pendidikan Dasar, 2(1), 306–312. https://doi.org/https://doi.org/10.51878/elementary.v6i1.8712

Rifka Alkhilyatul Ma’rifat, I Made Suraharta, I. I. J. (2024b). Pengaruh Model Group Investigation Berbasis Internet Terhadap Hasil Belajar Dan Kemampuan Digital Literasi Siswa. 2(1), 306–312. https://doi.org/https://doi.org/10.21831/hsjpi.v4i1.9869

Rohiat, R. (2020). Teaching and Learning Quality (Descriptive Study on Administration Magister Program, Faculty of Education, University of Bengkulu, Indonesia). International Journal of Educational Management and Innovation, 1(2), 173. https://doi.org/10.12928/ijemi.v1i2.1820

Science, J. B. (2021). Pemberian Air Minum Dan Peers Effect Terhadap Perilaku Konsumsi Soft Drink Remaja. Jurnal Biology Science & Education 2021, 10(2), 175–181. https://doi.org/https://doi.org/10.33477/bs.v10i1.1355

Seliro Wangi, N. B., & Wajdi, M. B. N. (2022). Gamification: An Effective Strategy for Developing Soft Skills and STEM in Students. QALAMUNA: Jurnal Pendidikan, Sosial, Dan Agama, 14(1), 663–676. https://doi.org/10.37680/qalamuna.v14i1.4650

Solahudin, M., Sujiarto, H., Mudrikah, A., & Kosasih, U. (2022). The Influence Of Social Support And Digital Literacy Ability On Students’ Self-Efficacy. International Journal of Educational Research & Social Sciences, 3(5), 1956–1963. https://doi.org/10.51601/ijersc.v3i5.505

Sri Mulyati, Iskandar, Siti Nurjanah, & Dewi Agustianingsih. (2025). Analisis Pembelajaran Multimodal Dan Learning Skill Pengaruhnya Terhadap Kompetensi Literasi Digital Mahasiswa. Equilibrium: Jurnal Penelitian Pendidikan Dan Ekonomi, 22(02), 2. https://doi.org/https://doi.org/10.25134/f508p958

Sumarmi, Aliman, M., & Mutia, T. (2021). The Effect Of Digital Eco-Learning In Student Worksheet Flipbook To Environmental Project Literacy And Pedagogic Competency. Journal of Technology and Science Education, 11(2), 357–370. https://doi.org/10.3926/jotse.1175

Syahputra, E., Darari, B., Frisnoiry, S., & Khairani, N. (2025). Digital Learning Transformation through AWBIT : A Case Study on the Department of Mathematics Education , State University of Medan. Jurnal Ilmu Pendidikan (JIP), 31(2), 420–429. https://doi.org/https://doi.org/10.17977/um048v31i22025p420-429

Tengku Wook, T. S. M., Zairon, I. Y., Rahmat, M., Dahlan, H. A., & Mohd Salleh, S. (2021). Gamification Strategy Of Active Learning In Mentoring Among Milineal Students. Asia-Pacific Journal of Information Technology and Multimedia, 10(01), 141–155. https://doi.org/10.17576/apjitm-2021-1001-12

Tetep, & Suparman, A. (2019). Students’ digital media literacy: Effects on social character. International Journal of Recent Technology and Engineering, 8(2 Special Issue 9), 394–399. https://doi.org/10.35940/ijrte.B1091.0982S919

Zulaiha B. Abas, S., & Supi’ah. (2025). Integrasi teknologi digital dalam praktik pembelajaran mahasiswa PPG. AT-TARBIYAH : Jurnal Penelitian Dan Pendidikan Agama Islam, 2(2), 391–402. https://doi.org/http://pustakajurnal.web.id/index.php/jppg ISSN


Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Prosiding Seminar Nasional Paedagoria telah terindeks:

Google Scholar