A Case Study of Unpopular Use of Worodwall for English Teaching in SMA Negeri 1 Tanjunganom Nganjuk
Abstract
Full Text:
PDFReferences
Akram, H., Abdelrady, A. H., Al-Adwan, A. S., & Ramzan, M. (2022). Teachers' perceptions of technology integration in teaching-learning practices: A systematic review. Frontiers in Psychology, 13, 920317.
Aulia, W. (2023). The effect of Wordwall as an ICT learning media in teaching present continuous tense at 10th grade of SMA Swasta Budisatrya Medan. Thesis. Universitas Islam Negeri Sumatera Utara, Medan.
Chandra Segaran, V., & Hashim, H. (2022). More online quizzes, please! The effectiveness of online quiz tools in enhancing the learning of grammar among ESL learners. International Journal of Academic Research in Business and Social Sciences, 12(1). doi:10.6007/IJARBSS/v12-i1/12064
Creswell, J. W., & Poth, C. N. (2018). Qualitative inquiry and research design: Choosing among five approaches. Sage publications.
Dinçer, S. (2024). Bridging the Gap in Technology Integration in Education: An Examination of Science Teachers' Competencies and Needs. Journal of Turkish Science Education, 21(4), 620-634.
Fakhruddin, A. A., Firdaus, M., & Mauludiyah, L. (2021). Wordwall application as a media to improve Arabic vocabulary mastery of junior high school students. Arabiyatuna: Jurnal Bahasa Arab, 5(2), 217–234.
Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi. (2022). Peraturan Menteri Pendidikan, Kebudayaan, Riset, dan Teknologi Republik Indonesia Nomor 16 Tahun 2022 tentang Standar Proses pada Pendidikan Anak Usia Dini, Jenjang Pendidikan Dasar, dan Jenjang Pendidikan Menengah.
Ling, L. T. Y. (2018). Meaningful gamification and students' motivation: A strategy for scaffolding reading material. Online Learning, 22(2), 141–155.
Mishra, P., & Koehler, M. J. (2006). Technological pedagogical content knowledge: A framework for teacher knowledge. Teachers College Record, 108(6), 1017–1054.
Prasetyaningrum, G., Nanda, D. W., & Lutfiah, Z. (2025). Analysis of teacher and student perceptions of the use of Wordwall in vocabulary learning in the eighth grade of SMPN 1 Sitiung. The Future of Education Journal, 4(6), 2362–2366.
Rahmani, E. F. (2020). The benefits of gamification in the English learning context. IJEE (Indonesian Journal of English Education, 7(1). doi:10.15408/ijee.v7i1.17054
Urnila, S., Wulandari, S., & Prasongko, A. (2024). Teachers' perceptions on the use of digital games to support young learners vocabulary learning. Child Education Journal, 6(2), 99–110. doi:10.33086/cej.v6i2.6021
Wohlin, C. (2021). Case study research in software engineering—It is a case, and it is a study, but is it a case study? Information and Software Technology. doi:10.1016/j.infsof.2021.106514
DOI: https://doi.org/10.31764/telaah.v11i2.40718
Refbacks
- There are currently no refbacks.
_________________________________________________________
Jurnal Ilmiah Telaah
ISSN (Online) 2620-6226 | ISSN (Print) 2477-2429
Email: [email protected]
Tel / fax : (0370)-633723 / (0370)-641906

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.








