PEMBELAJARAN MENULIS CERPEN BERBASIS PLATFORM SASTRA SIBER DI INDONESIA: SELERA INDUSTRI ATAU KEBUTUHAN SENI?
Abstract
Abstract: The aim of this research is to reveal the gap in the use of literary works on cyber literary platforms (Wattpad, Fizzo, and NovelToon) in Indonesian literature learning. Apart from that, this research aims to determine the quality of students' short stories and the implications of using cyber literary platforms for literature learning in Indonesia. The use of cyberliterature platforms is recognized as effective in teaching and introducing literature to students. However, learning literature using the cyberliterature platform has an impact on the quality of the short stories produced by students. The main problem of this research is the quality of the literary environment of the cyber literature platform, what is the impact of the cyber literature platform on the characteristics of students' short stories, and what are the implications of using the cyber literature platform on students' literary tastes. This study used the descriptive-qualitative method. Data were analyzed qualitatively with (1) data reduction, (2) data presentation, and (3) verification. Data was obtained through a literature study of research and sources related to literary learning and cyber-literary platforms. The research results show that the cyberliterary environment does not support a noble literary environment. This has an impact on the characteristics of students' short stories, which are similar to the characteristics of popular literature. Therefore, the use of cyberliterary platforms in literature learning can have implications for the taste, quality, and direction of the development of Indonesian literature at large.
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DOI: https://doi.org/10.31764/paedagoria.v15i1.19731
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Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan
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