PELATIHAN PENYUSUNAN MEDIA PEMBELAJARAN DIGITAL BERBASIS AUGMENTED REALITY BERBANTUAN ASSEMBLR EDU UNTUK GURU SD DI KAIRATU
Abstract
ABSTRAK
Kegiatan pengabdian kepada masyarakat ini dilaksanakan untuk menjawab kebutuhan peningkatan kompetensi guru sekolah dasar dalam menyusun media pembelajaran digital berbasis Augmented Reality (AR) di Kecamatan Kairatu, Kabupaten Seram Bagian Barat. Kegiatan ini bertujuan meningkatkan pemahaman guru mengenai pemanfaatan AR dalam pembelajaran, melatih keterampilan teknis penggunaan Assemblr Edu, serta menghasilkan rancangan media digital yang dapat digunakan dalam pembelajaran sekolah dasar. Pelatihan dilaksanakan di SD Negeri 1 Waimital pada 27-28 April 2026 dengan melibatkan 30 guru SD. Metode kegiatan meliputi koordinasi dan analisis kebutuhan, sosialisasi, ceramah interaktif, demonstrasi, praktik langsung, presentasi karya, evaluasi, dan refleksi tindak lanjut. Data dikumpulkan melalui pretest-posttest pemahaman media pembelajaran digital berbasis AR, rubrik unjuk kerja proyek Assemblr Edu, lembar observasi, dan kuesioner kepuasan peserta. Hasil kegiatan menunjukkan peningkatan rerata pemahaman guru dari 55,8% menjadi 84,1% dengan N-gain 0,64. Rerata keterampilan teknis pembuatan proyek AR mencapai 80,1 dan 26 peserta atau 86,7% berhasil mempublikasikan proyek AR secara mandiri melalui tautan atau QR code. Kepuasan peserta mencapai rerata 4,42 dari skala 5,00 dengan kategori sangat puas. Produk guru meliputi media AR untuk materi pecahan, bangun ruang, operasi hitung, daur hidup hewan, dan sistem tata surya sederhana. Program ini menunjukkan bahwa pelatihan berbasis praktik dan pendampingan intensif dapat memperkuat literasi digital guru serta membuka peluang pengembangan media pembelajaran yang lebih visual, interaktif, dan kontekstual di wilayah kepulauan.
Kata kunci: Assemblr Edu; Augmented Reality; Guru Sekolah Dasar; Media Pembelajaran Digital; Pelatihan Guru.
ABSTRACT
This community service program was conducted to address the need to strengthen elementary school teachers' competence in developing Augmented Reality (AR)-based digital learning media in Kairatu District, West Seram Regency. The program aimed to improve teachers' understanding of AR use in learning, train their technical skills in using Assemblr Edu, and produce digital media designs applicable to elementary classroom instruction. The training was held at SD Negeri 1 Waimital on 27-28 April 2026 and involved 30 elementary school teachers. The program methods included coordination and needs analysis, socialization, interactive lectures, demonstrations, hands-on practice, product presentation, evaluation, and follow-up reflection. Data were collected using a pretest-posttest on AR-based digital learning media understanding, an Assemblr Edu project performance rubric, observation sheets, and a participant satisfaction questionnaire. The results showed that teachers' average understanding increased from 55.8% to 84.1% with an N-gain score of 0.64. The average technical performance score for developing AR projects reached 80.1, and 26 participants or 86.7% successfully published their AR projects independently through links or QR codes. Participant satisfaction reached an average of 4.42 out of 5.00, indicating a very satisfied category. Teachers' products included AR media for fractions, solid geometry, arithmetic operations, animal life cycles, and a simple solar system. The program demonstrates that practice-based training supported by intensive mentoring can strengthen teachers' digital literacy and expand opportunities for developing more visual, interactive, and contextual learning media in island regions.
Keywords: Assemblr Edu; Augmented Reality; Digital Learning Media; Elementary School Teachers; Teacher Training.
Keywords
Full Text:
PDFReferences
Adi, N. H., Nelmira, W., Novrita, S. Z., Gusnita, W., Lubis, A. L., & Riyanda, A. R. (2025). Augmented Reality as an Educational Tool: A Meta-Analysis of Its Impact on Student Performance. TEM Journal, 14(3), 2271–2284. https://doi.org/10.18421/TEM143-32
Arimbawa, G. P. A., Wikanta, I. M. I. A., Sumarno, I. W., Dantes, G. R., Indrawan, G., & Gunawan, I. M. A. O. (2024). Exploring the Digital Literacy Levels of Junior High School Indonesian Language Teachers: A DigCompEdu Perspective. Jurnal Edutech Undiksha, 12(2), 322–333. https://doi.org/10.23887/jeu.v12i2.86129
Carrión-Robles, F., Espinoza-Celi, V., & Vargas-Saritama, A. (2023). The Use of Augmented Reality through Assemblr Edu to Inspire Writing in an Ecuadorian EFL Distance Program. International Journal of Engineering Pedagogy, 13(5), 121–141. https://doi.org/10.3991/ijep.v13i5.38049
Farihatusshalihah, A., Rahmawati, A. T., & Rakhman, P. A. (2025). Analysis of Opportunities and Challenges of Augmented Reality Media in Learning Analysis of Opportunities and Challenges of Augmented Reality Media in Learning. Jurnal Ilmiah Mandala Education (JIME), 11(1), 7–10. https://doi.org/10.58258/jime.v11i1.7820/http
Farikah, F., & Al Firdaus, Moch. M. (2020). Technological Pedagogical and Content Knowledge (TPACK): The Students’ Perspective on Writing Class. Jurnal Studi Guru Dan Pembelajaran, 3(2), 190–199. https://doi.org/10.30605/jsgp.3.2.2020.303
Guswita, R., Aprinaldo, A., & Pratiwi, A. (2025). Pelatihan Penggunaan Media Augmented Reality pada Pembelajaan Membaca Pemahaman untuk Meningkatkan Literasi Digital Guru SD. Master Pengabdian Dan Pemberdayaan Masyarakat (PADIMAYA), 1(1), 12–19. https://doi.org/10.63461/padi
Hake, R. R. (1998). Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses. American Journal of Physics, 66(1), 64–74. https://doi.org/10.1119/1.18809
Hermawan, A., & Hadi, S. (2024). Realitas Pengaruh Penggunaan Teknologi Augmented Reality dalam Pembelajaran terhadap Pemahaman Konsep Siswa. Jurnal Simki Pedagogia, 7(1), 328–340. https://jiped.org/index.php/JSP
Hidayat, A. (2019). Technological Pedagogical Content Knowledge (TPACK) Instrument For Indonesia Science Pre-Service Teacher: Framework, Indicators, and Items Development. Unnes Science Education Journal, 8(2), 155–167. http://journal.unnes.ac.id/sju/index.php/usej
Hikmah, S., Kanzunnudin, M., & Khamdun, K. (2023). Pengembangan Media 3D Materi Indera Pendengaran Manusia dengan Augmented Reality Assembler Edu. Journal on Education, 5(3), 7430–7439. http://jonedu.org/index.php/joe
Nikou, S. A., Perifanou, M., & Economides, A. A. (2024). Exploring Teachers’ Competences to Integrate Augmented Reality in Education: Results from an International Study. TechTrends, 68(6), 1208–1221. https://doi.org/10.1007/s11528-024-01014-4
Nindiasari, H., Pranata, M. F., Sukirwan, Sugiman, Fathurrohman, M., Ruhimat, A., & Yuhana, Y. (2024). The Use of Augmented Reality to Improve Students’ Geometry Concept Problem-Solving Skills Through The Steam Approach. Infinity Journal, 13(1), 119–138. https://doi.org/10.22460/infinity.v13i1.p119-138
Nisa, L. C., Anggoro, S., & Fukui, M. (2025). Development of Augmented Reality-Based Learning Media on Earth’s Rotation and Revolution Material for Sixth Grade Elementary Students. Journal of Science Education Research (JSER), 2025(2), 94–105. https://doi.org/10.21831/jser.v9.i2
Nurmatin, S., Abdurrahman, D., & Holijah, H. (2024). The Analysis of Technological Pedagogical Content Knowledge (TPACK) of Elementary Teachers In Using Augmented Reality As Learning Media. Journal of Islamic Primary Education, 7(1), 2024–2051. http://journal.uinsgd.ac.id/index.php/al-aulad
Safitri, M., Rahayu, R., Nurazani, A., Nasution, K., & Darwin, N. A. (2026). Transformasi Literasi Digital Guru Sekolah Dasar Melalui Pemanfaatan Teknologi Pembelajaran: Sebuah Studi Literatur. EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi, 6(1), 11–18. https://doi.org/10.51878/edutech.v6i1.8294
Sahronih, S., Zakiyah Ismuwardani, Agil Suanto, & Mia Rahma Shofari. (2022). Pengembangan Media Pembelajaran EduGame Augmented Reality Bermuatan Pendidikan Karakter Pada Siswa Sekolah Dasar. TEMATIK, 9(2), 128–133. https://doi.org/10.38204/tematik.v9i2.1059
Sari, A. M., Dewi, U. M., Fanita, F., & Dwiarti, S. B. (2024). Pelatihan Pembuatan Media Pembelajaran Augmented Reality Berbasis Assemblr Edu. PUSAKA: Jurnal Pengabdian Masyarakat, 1(2), 1–6. https://journal.mgedukasia.or.id/index.php/pusaka
Sholeh, M. I. (2023). Technology Integration in Islamic Education: Policy Framework and Adoption Challenges. Journal of Modern Islamic Studies and Civilization, 1(02), 82–100. https://doi.org/10.59653/jmisc.v1i02.155
Syahid, A. A., Hernawan, A. H., & Dewi, L. (2022). Analisis Kompetensi Digital Guru Sekolah Dasar. Jurnal Basicedu, 6(3), 4600–4611. https://doi.org/10.31004/basicedu.v6i3.2909
DOI: https://doi.org/10.31764/jce.v5i2.39648
Refbacks
- There are currently no refbacks.

5.png)
