SOSIALISASI EDUKASI PENCEGAHAN KESEPIAN LANSIA DI KELUARGA (SIAGA) BERBASIS ANDROID
Abstract
Abstrak: Kesepian merupakan ancaman yang signifikan terhadap kesehatan mental dan fisik bagi lansIa, dan merupakan masalah kesehatan masyarakat yang mendesak. Diperlukan aplikasi pencegahan kesepian pada lansia di keluarga (SIAGA) berbasis android yang sesuai dengan kebutuhan lansia. Tujuan dilaksanakan pengabdian masyarakat adalah agar lansia dapat menggunakan android sesuai kebutuhan sebagai pencegahan kesepian. Metode pelaksanaan kegiatan diawali dengan pre tes tentang kesepian yang dialami lansia melalui kuesioner UCLA loneliness scale dengan jumlah 50 orang kader lansia. Kemudian dilanjutkan edukasi tentang pencegahan kesepian dan cara penggunaan aplikasi SIAGA sebagai intervensi pencegahan kesepian melalui android, dengan metode diskusi, tanya jawab dan demonstrasi. Pada akhir pelaksanaan kegiatan dilakukan postes, dimana dari hasil pelaksanaan kegiatan terjadi perubahan pengurangan skor rerata kesepian lansia dari pre ke post yaitu 55,50 menjadi 22,00. Kegiatan ini telah terlaksana dengan baik dimana lansia dapat memahami edukasi yang diberikan serta merasa terhibur dengan aplikasi yang digunakan yang terlihat dari beberapa pertanyaan yang diajukan dan keinginan lansia untuk mengunakan aplikasi ketika berada sendirian di rumah.
Abstract: Loneliness is a significant threat to both the mental and physical health of the elderly and has become an urgent public health concern. Therefore, it is necessary to develop an Android-based application for loneliness prevention among the elderly within families (SIAGA) that is tailored to their needs. The purpose of this community service program is to enable older adults to use Android devices according to their needs as a means of preventing loneliness. The implementation method began with a pre-test on the level of loneliness experienced by the elderly using a questionnaire, followed by mentoring sessions that included education on loneliness prevention and guidance on how to use the SIAGA application as an intervention for preventing loneliness through Android devices. The activities were conducted through discussions, Q&A sessions, and demonstrations, and concluded with a post-test. The program was successfully implemented, as the elderly participants were able to understand the educational materials provided and felt entertained by the application. This was reflected in the questions they asked and their expressed enthusiasm to use the application at home.
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DOI: https://doi.org/10.31764/jmm.v9i6.35829
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