Augmented Reality for Science Learning in Elementary School: A Literature Review: Analyzing the Effectiveness
Abstract
Keywords
Full Text:
PDFReferences
Anggraeni, R., Andriana, E., & Syachruroji, A. (2024). PENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY UNTUK MENINGKATKAN PENGUASAAN MATERI SISTEM PERNAPASAN MANUSIA PADA PEMBELAJARAN IPA KELAS V SDN SERDANG KULON IV. Elementary School.
Apriza, B., Suprapto, I., & Mahendra, Y. (2024). The Influence of Augmented Reality-Based Learning Media on the Understanding of Mathematical Concepts in Elementary School Children. West Science Interdisciplinary Studies, 2(03), 502–508. https://doi.org/10.58812/wsis.v2i03.694
Ayesha Anjum, Madhab Jyoti Pachani, Nancy Mary R, R Melvin, & R Anusha Shetty. (2022). Game-Based Proactive Learning with Augmented Reality(AR). International Journal of Scientific Research in Science and Technology, 81–85. https://doi.org/10.32628/IJSRST22928
Azrai, E. P., Dewahrani, Y. R., Suryanda, A., Rini, D. S., & Hamam, Z. (2024). The urgency of developing augmented reality-based biology learning media on genetic substance material. JPBIO (Jurnal Pendidikan Biologi), 9(1), 01–10. https://doi.org/10.31932/jpbio.v9i1.2950
Familoni & Onyebuchi. (2024). AUGMENTED AND VIRTUAL REALITY IN U.S. EDUCATION: A REVIEW: ANALYZING THE IMPACT, EFFECTIVENESS, AND FUTURE PROSPECTS OF AR/VR TOOLS IN ENHANCING LEARNING EXPERIENCES. International Journal of Applied Research in Social Sciences, 6(4), 642–663. https://doi.org/10.51594/ijarss.v6i4.1043
Hafizhah, F. J., & Setyasto, N. (2024). Augmented Reality-Assisted Scrapbook Media Development in Natural and Social Science Learning. Jurnal Penelitian Pendidikan IPA, 10(7), 4149–4157. https://doi.org/10.29303/jppipa.v10i7.7258
Kitchenham, B., & Brereton, P. (2013). A systematic review of systematic review process research in software engineering. Information and Software Technology, 55(12), 2049–2075. https://doi.org/10.1016/j.infsof.2013.07.010
Kurniawan, D., Kuswandi, D., & Husna, A. (2018). PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN PADA MATA PELAJARAN IPA TENTANG SIFAT DAN PERUBAHAN WUJUD BENDA KELAS IV SDN MERJOSARI 5 MALANG. JINOTEP (Jurnal Inovasi dan Teknologi Pembelajaran) Kajian dan Riset dalam Teknologi Pembelajaran, 4(2), 119–125. https://doi.org/10.17977/um031v4i22018p119
Maulidannisa, N., & Ansori, I. (2024). Development of Augmented Reality Media on PjBL Learning Model of Human Motion Organ Material to Improve Learning Outcomes. Jurnal Pijar Mipa, 19(3), 459–463. https://doi.org/10.29303/jpm.v19i3.6780
Pamorti, O. A., Winarno, & Suryandari, K. C. (2024). Effectiveness of Augmented Reality Based Learning Media to Improve Critical Thinking Skills on IPAS Material. Jurnal Penelitian Pendidikan IPA, 10(5), 2211–2219. https://doi.org/10.29303/jppipa.v10i5.7139
Rahman, D. A., Prasetyo, P. D., Herawan, E., & Putri, D. P. (2024). Improving Economic Learning Outcomes Through Problem-Based Learning Using Augmented Reality Media. International Journal Of Education, Social Studies, And Management (IJESSM), 4(2), 229–243. https://doi.org/10.52121/ijessm.v4i2.236
Rizqiyah, A., Sriwijayanti, R. P., Jannah, F., & Zakaria, A. R. (2024). Development of Augmented Reality Book Learning Media Based on Assemblr Edu on Body Organs Material in Elementary Schools.
Sapira, & Ansori, I. (2024). Development of Science Learning Media Based on Augmented Reality Book with Problem Based Learning Model to Improve Learning Outcomes of Third Grade Students. Jurnal Penelitian Pendidikan IPA, 10(6), 3249–3260. https://doi.org/10.29303/jppipa.v10i6.7642
Shankar, U., Tewari, V., Rahman, M., Mishra, A., & Bajaj, K. K. (2023). Impact of Virtual Reality (Vr) and Augmented Reality (Ar) in Education. Tuijin Jishu/Journal of Propulsion Technology, 44(4), 1310–1318. https://doi.org/10.52783/tjjpt.v44.i4.1014
Sudarmayana, I. G. A., Kesiman, M. W. A., & Sugihartini, N. (2021). Pengembangan Media Pembelajaran Berbasis Augmented Reality Book Simulasi Perkembangbiakan Hewan Pada Mata Pelajaran IPA Studi Kasus Kelas VI- SD Negeri 4 Suwug. Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI), 10(1), 38. https://doi.org/10.23887/karmapati.v10i1.31245
Suretdawati, L. (2022). Systematic Literature Review: Upaya Meningkatkan Kemampuan Berpikir Kreatif pada Pembelajaran Matematika. 7.
Susilaningsih, S., Fichan, A. M. I., Praherdhiono, H., & Prihatmoko, Y. (2023). Pengembangan Media Pembelajaran Augmented Reality Mata Pelajaran IPA Sistem Tata Surya. JKTP: Jurnal Kajian Teknologi Pendidikan, 6(4), 252. https://doi.org/10.17977/um038v6i42023p252
Triandini, E., Jayanatha, S., Indrawan, A., Werla Putra, G., & Iswara, B. (2019). Metode Systematic Literature Review untuk Identifikasi Platform dan Metode Pengembangan Sistem Informasi di Indonesia. Indonesian Journal of Information Systems, 1(2), 63. https://doi.org/10.24002/ijis.v1i2.1916
Tuli, N., Singh, G., Mantri, A., & Sharma, S. (2022). Augmented reality learning environment to aid engineering students in performing practical laboratory experiments in electronics engineering. Smart Learning Environments, 9(1), 26. https://doi.org/10.1186/s40561-022-00207-9
Widiasih, W., Zakirman, Z., Ekawati, R., Safitri, H., & Ichwan, I. (2023). EARLY ANALYSIS OF AUGMENTED REALITY MEDIA ON THE CONCEPT OF OPTICAL SYSTEMS. JURNAL PENDIDIKAN GLASSER, 7(1), 173. https://doi.org/10.32529/glasser.v7i1.2154
Xiong, J., Hsiang, E.-L., He, Z., Zhan, T., & Wu, S.-T. (2021). Augmented reality and virtual reality displays: Emerging technologies and future perspectives. Light: Science & Applications, 10(1), 216. https://doi.org/10.1038/s41377-021-00658-8
Yani, D., Saifullah, A., Kusumaningrum, S. R., & Indra Dewi, R. S. (2023). DIGITAL LITERACY IN THEMATIC LEARNING OF ELEMENTARY SCHOOL STUDENTS WITH THE ASSISTANCE OF FLIPBOOK MEDIA. Jurnal Konseling Pendidikan Islam, 4(1), 12–18. https://doi.org/10.32806/jkpi.v4i1.223
Yusa, I. W., Wulandari, A. Y. R., Tamam, B., Rosidi, I., Yasir, M., & Setiawan, A. Y. B. (2023). Development of Augmented Reality (AR) Learning Media to Increase Student Motivation and Learning Outcomes in Science. Jurnal Inovasi Pendidikan IPA, 9(2), 127–145. https://doi.org/10.21831/jipi.v9i2.52208
Zaid, M., Razak, F., & Alam, A. A. F. (2022). Keefektifan Media Pembelajaran Augmented Reality Berbasis STEAM dalam Meningkatkan Kualitas Pembelajaran IPA di Sekolah Dasar. Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu, 2(2), 59–68. https://doi.org/10.54065/pelita.2.2.2022.316
DOI: https://doi.org/10.31764/paedagoria.v16i3.30590
Refbacks
- There are currently no refbacks.
Copyright (c) 2025 Alviena Tazky Amalia

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan
Fakultas Keguruan & Ilmu Pendidikan | Universitas Muhammadiyah Mataram.
_______________________________________________
![]() | Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan |
______________________________________________
CURRENT INDEXING:
EDITORIAL OFFICE: