Improving the Spatial Ability of Distance Learning Students on the Material of Three-Dimensional Shapes through Mobile Learning Applications Based on Augmented Reality

Khaerul Anam, Gunawan Wiradharma, Mario Aditya Prasetyo, Imelda Paulina Suko

Abstract


This research develops a mobile learning application that produces a feasible and attractive product to be used as a learning resource. Then, the product was tested quantitatively on users to determine the product's readiness and its relationship to increasing the user's spatial abilities. This research is a continuing research that has been carried out previously regarding the development of ABRAR (Application of three-dimensional shapes with Augmented Reality) application (Anam et al., 2022). The product has been validated by content and media experts and has received positive feedback from student users. Data was collected in Nusa Tenggara: Regional Offices of UT Mataram and UT Kupang, involving 3.098 Elementary Education Study Program students. The sample size consisted of 310 respondents, determined using the Lemeshow formula. The product produced from this research is an augmented reality-based mobile learning application that serves as a learning resource. The results of the mobile learning media trial developed were interpreted as very positive. It shows that using mobile learning in geometry subjects provides a positive response and increases motivation in the learning process. In addition, the implementation of mobile learning in spatial ability has shown a 30% improvement in imagining the position of three-dimensional shapes. It indicates that mobile learning has influenced the respondents' spatial ability. Respondents can visualize three-dimensional shapes from a certain point of view by utilizing augmented reality (AR) technology. Furthermore, based on the feasibility test results, the resulting mobile learning meets the criteria of being excellent and feasible to use as a geometry learning medium. The result of the research is mobile learning application so that it can be applied for distance education with requirements has an Android application system and easy to connect the internet. Thus, the ABRAR application can support learning anytime and anywhere, improve understanding of the material, and improve students' spatial abilities.


Keywords


Learning Application; Augmented Reality; Geometry; Spatial Ability.

Full Text:

DOWNLOAD [PDF]

References


Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11.

Anam, K., Wiradharma, G., & Prasetyo, M. A. (2022). Development of Mobile Learning Applications Based on Augmented Reality Geometry Materials. Journal of Elementary School (JOES), 5(2), 234–246. https://doi.org/https://doi.org/10.31539/joes.v5i2.4426

Anamova, R. R., & Nartova, L. G. (2019). Geometric Spatial Ability as as Element of Cognitive Learning Process. Periodico Tche Quimica, 16(32).

Baus, O., & Bouchard, S. (2014). Moving from virtual reality exposure-based therapy to augmented reality exposure-based therapy: a review. Frontiers in Human Neuroscience, 8, 112.

Chen, Y. (2019). Effect of Mobile Augmented Reality on Learning Performance, Motivation, and Math Anxiety in a Math Course. Journal of Educational Computing Research, 57(7), 1695–1722. https://doi.org/10.1177/0735633119854036

Detik.edu. (2021). National Assesment Results 2021. https://www.detik.com/edu/edutainment/d-6011654/yang-ditunggu-ini-hasil-lengkapasesmen-nasional-2021

Di, X., & Zheng, X. (2022). A meta-analysis of the impact of virtual technologies on students’ spatial ability. Educational Technology Research and Development, 70(1), 73–98.

Dunleavy, M., & Dede, C. (2014). Augmented reality teaching and learning. In Handbook of research on educational communications and technology (pp. 735–745).

Elsayed, S. A., & Al-Najrani, H. I. (2021). Effectiveness of the augmented reality on improving the visual thinking in mathematics and academic motivation for middle school students. Eurasia Journal of Mathematics, Science and Technology Education, 17(8), 1991. https://doi.org/10.29333/ejmste/11069

Flores-Bascuñana, M., Diago, P. D., Villena-Taranilla, R., & Yáñez, D. F. (2020). On augmented reality for the learning of 3Dgeometric contents: A preliminary exploratory study with 6-grade primary students. Education Sciences, 10(1), 4. https://doi.org/10.3390/educsci10010004

Herman, H., Zalukhu, A., Hulu, D. B. T., Zebua, N. S. A., Manik, E., & Situmorang, A. S. (2023). Augmented Reality (AR) on Geogebra Improves Spatial Ability and Mathematical Problem Solving in Three Dimensional Material. Journal on Education, 5(3), 6032–6039. https://doi.org/10.31004/joe.v5i3.1368

İbili, E., Çat, M., Resnyansky, D., Şahin, S., & Billinghurst, M. (2020). An assessment of geometry teaching supported with augmented reality teaching materials to enhance students’ 3D geometry thinking skills. International Journal of Mathematical Education in Science and Technology, 51(2), 224–246.

Khotimah, K., & Satiti, W. S. (2019). Development of Augmented Reality Based Learning Media in Class VIII Geometry Material. In Prosiding Seminar Nasional Multidisiplin, 2(1), 99–105.

Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1995). Augmented reality: A class of displays on the reality-virtuality continuum. In Telemanipulator and Telepresence Technologies, 2351, 282–292.

Moore, M. G., & Kearsley, G. (2011). Distance education: A systems view of online learning. Cengage Learning.

Mursyidah, D. (2022). Augmented Reality Based Application as an Effort to Introduce Geometry for Elementary School Students. Tunas Nusantara, 4(1), 427–433. https://doi.org/Https://Doi.Org/10.34001/Jtn.V4i1.2941

Nurhasanah, Z., Widodo, A., & Riandi, R. (2019). Augmented reality to facilitate students’ biology mastering concepts and digital literacy. JPBI (Jurnal Pendidikan Biologi Indonesia), 5(3), 481–488.

PISA. (2019). Science Performance (PISA) (indicator). https://doi.org/10.1787/91952204-en

Riduwan. (2012). Basic Statistics. Alfabeta.

Risma, D.A., Putri, R.I.I., & Hartono, Y. (2013). On Developing Students’ Spatial Visualization Ability. International Education Studies, 6(9), 1.

Rohendi, D., & Wihardi, Y. (2020). Learning Three-Dimensional Shapes in Geometry Using Mobile-Based Augmented Reality. International Journal of Interactive Mobile Technologies, 14(9).

Siedlecki, S. L. (2020). Understanding descriptive research designs and methods. Clinical Nurse Specialist, 34(1), 8–12.

Sungkur, R. K., Panchoo, A., & Bhoyroo, N. K. (2016). Augmented reality, the future of contextual mobile learning. Interactive Technology and Smart Education, 13(2), 123–146.

Widada, W., Herawaty, D., Nugroho, K. U. Z., & Anggoro, A. F. D. (2021). Augmented Reality assisted by GeoGebra 3-D for geometry learning. Journal of Physics: Conference Series, 1731(1), IOP Publishing.

Xie, F., Zhang, L., Chen, X., & Xin, Z. (2020). Is spatial ability related to mathematical ability: A meta-analysis. Educational Psychology Review, 32, 113–155.




DOI: https://doi.org/10.31764/jtam.v7i4.16902

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Khaerul Anam, Gunawan Wiradharma, Mario Aditya Prasetyo, Imelda Paulina Suko

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

_______________________________________________

JTAM already indexing:

                     


_______________________________________________

 

Creative Commons License

JTAM (Jurnal Teori dan Aplikasi Matematika) 
is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License

______________________________________________

_______________________________________________

_______________________________________________ 

JTAM (Jurnal Teori dan Aplikasi Matematika) Editorial Office: