PELATIHAN LITERASI DIGITAL DAN APLIKASI AUGMENTED REALITY UNTUK PEMBELAJARAN KREATIF

Ernestus Holivil, Betharia Pane, Nur Hijriah Zubaedah Narang, Risal Mantofani Arpin, Rafi Akhsanul Kholikin, Abdi Kurniawan Radja, Muhammad Alwan Habibi Mushlih

Abstract


Abstrak: Di era digital, pemanfaatan teknologi dalam pendidikan menjadi penting dalam meningkatkan kualitas pembelajaran. Salah satu teknologi yang berpotensi besar dalam mendukung pembelajaran interaktif adalah Augmented Reality (AR). Kegiatan ini bertujuan untuk meningkatkan literasi digital dan pemanfaatan teknologi Augmented Reality (AR) dalam pembelajaran di SMA Tiga Putra. Masalah utama yang dihadapi adalah keterbatasan integrasi teknologi dalam pembelajaran akibat kurangnya pemahaman siswa dan guru tentang literasi digital serta pemanfaatan AR sebagai media interaktif. Metode yang digunakan meliputi sosialisasi, pelatihan, dan workshop berbasis praktik langsung dengan pendekatan pendampingan. Kegiatan ini melibatkan 50 peserta, terdiri dari 25 siswa dan 25 guru. Evaluasi dilakukan melalui pre-test dan post-test serta kuisioner kepuasan peserta. Hasil menunjukkan peningkatan pemahaman literasi digital sebesar 42%, peningkatan keterampilan penggunaan AR sebesar 56%, serta peningkatan motivasi belajar siswa sebesar 48%. Sebanyak 97,6% peserta menyatakan bahwa AR memiliki manfaat signifikan dalam pembelajaran. Hasil ini mengindikasikan perlunya pelatihan lanjutan dan dukungan infrastruktur agar implementasi AR dapat lebih optimal dalam meningkatkan efektivitas pembelajaran.

Abtract: This activity aims to improve digital literacy and the use of Augmented Reality (AR) technology in learning at SMA Tiga Putra. The main problem faced is the limited integration of technology in learning due to the lack of understanding of students and teachers about digital literacy and the use of AR as an interactive media. The methods used include socialization, training, and workshops based on direct practice with a mentoring approach. This activity involved 50 participants, consisting of 25 students and 25 teachers. Evaluation was carried out through pre-tests and post-tests as well as participant satisfaction questionnaires. The results showed an increase in understanding of digital literacy by 42%, an increase in AR usage skills by 56%, and an increase in student learning motivation by 48%. As many as 97.6% of participants stated that AR has significant benefits in learning. These results indicate the need for further training and infrastructure support so that AR implementation can be more optimal in increasing learning effectiveness.


Keywords


Digital Literacy; Augmented Reality; Interactive Learning; Educational Innovation

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DOI: https://doi.org/10.31764/jmm.v9i2.29712

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Copyright (c) 2025 Ernestus Holivil, Betharia Pane, Nur Hijriah Zubaedah Narang, Risal Mantofani Arpin, Rafi Akhsanul Kholikin, Abdi Kurniawan Radja, Muhammad Alwan Habibi Mushlih

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